Dungeons Failure

With the delayed Update 2 patch, here in the EU, a few of us were looking for something to do on Tuesday night. We decided we’d go back to the Dungeons of Dol Guldur. Last week we just failed HM in this 3-man instance, when we rescued 6 out of the possible 9 elves (you need to rescue 7 or more for HM).

Anyhow, despite our experiences of last week, we still failed to get two out of the four elves in the east wing of the dungeons this time around. We had all three of the keepers asleep (using a nightshade barrel),  but they woke up before we had all four elves out, and two elves ended up getting caught. The north and west wings went smoothly enough, so we ended up with 7 elves (again) in the main courtyard before the final boss arrived – The Warden.

Sentinals in Dungeons of Dol Guldur

Sentinels in Dungeons of Dol Guldur


Our tactics were the same as before, for the fight with the Warden. The tank (me) dragging the Warden behind a pillar in the corner of the courtyard, in order to make the elves bunch up. The healer to keeping the elves topped up with morale, and the DPS to concentrate on bringing down the boss. Last time it worked well, and we lost only one elf.

This time was not so good. The elves failed to bunch well enough, and the boss kept one-shotting them with his distributed-damage attack. By the time we had him down, there was only one elf left. Not a great result!

I’ve done some reading on the forums since, and I think there’s a couple of strategy changes that we’ll go with, whenever we try this instance again:

  1. You can fight the Warden in the cell, which reportedly helps keep the eves bunched up enormously. Getting the cell door open can be tricky though – it can only be done just as the boss is coming out of the gate and crossing the threshold into the main hall.
  2. Healing the elves can be made easier by using static tool-tips for each one; selecting each in turn and pressing H does this – but only four tool-tips for character can be created, so watching the elves needs to be shared between group members.
  3. The morale level of each of the elves can be seen by looking at the colour of the circle under their feet. Green for healthy; Yellow for hurt; red for nearly dead.

I like this instance; like ‘Warg Pens’, it’s different and I find it fun. I know for a fact that many, indeed probably the vast majority of, players do not like either of these Mirkwood three-man instances. With the new raid cluster that’s here with Update 2, these instances will probably now be forgotten about, which I think is a crying shame.


One Response to “Dungeons Failure”

  1. Sounds like a tough run – but it does sound challenging it’s good to have something different and challenging to go to in a game – will make sure I don’t skip it when I’m the right level! 😀

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