Archive for Kranklob

Warg Pens Last Boss (‘Kranklob’) Guide

Posted in Instance Guides, Instances, lotro with tags , , , , , , on March 23, 2011 by Corleth

This is a guide I put together for my kin’s website – but I’m duplicating it here too. I previously had this guide as a page, rather than a post, but it wasn’t showing up on searches that way, so now it’s a post!

The group can be pretty much any combination that includes a dedicated healer, plus some sort of a tank. Lore-masters & hunters should be prepared to use their group wound & poison removal skills. Regardless, everyone should bring oodles of top-level poison, fear & wound pots – plus power & morale pots, and scrolls. Lore-masters should be DPS traited – wargs don’t like fire so ‘Improved Sticky Gourd’ is your LM’s best friend. I can’t speak for Burg/Cappy builds, but rune-keepers will be healing, so should be healing traited.

The tank (Warden, Guard or boarded Champ, usually) should start the fight by aggroing the boss, Kranklob, who should then be tanked in one of two ways….

1. By kiting him around the big pillar (meant to be the easiest and safest way as it avoids a lot of poison & wound DoTs, but I find it harder!), OR
2. By going toe-to-toe, near the fire (the fire can be used to remove the slow/cold debuffs). If using this method, then the tank should have a good amount of poison, wound, fear and, if possible, shadow mitigation.

As soon as the tank has aggro on the boss, whoever is taking-out the adds (LM/Burg/Cappy/Hunter/etc) should pull one add at a time, and pull them well away from the boss. It is no problem to pull one add at a time, as the rest sleep very soundly. Bring down each add in turn (if doing in HM, let them eat a slab of meat each, as well). There are five slabs of meat, and six wargs, so one warg can fail to eat, and HM can still be achieved (assuming all the meat in the rest of the instance, prior to this last boss fight, has been eaten!). If you have a champ on the adds, try equipping your shield once they have eaten – it helps to mitigate against the 100% extra damage buff that they get after eating (and the healer will appreciate you for that!).

The healer (mini or RK) should stand well out of mêlée range of the boss, such that he/she can heal both the tank and whoever is dealing with the adds. The trick here, especially if there is no LM, is to conserve power – this really means ‘heal only’ – no need to do any DPS. The healer should also help remove the copious poison/wound/fear DoTs & debuffs from the others (using salves), whenever possible; staying out of mêlée range of both the boss & the adds, the healer should be able to avoid these DoTs & debuffs him/herself. If the healer gets a slow debuff, then just run to a fire and remove it, before heading back into position.

Once all the adds are down (will take between roughly 10 minutes in HM), then the two non-healers, should take down the boss. Again, the healer should stay out of mêlée range and just heal – unless the power & morale situation is very positive.

Any FS manoeuvres, throughout the fight, should generally be greens/blues to help maintain power and morale, unless Kranklob is nearly down…I’m also thinking that from a lore-master’s perspective, running the final boss encounter with a raven pet (for Shadow mitigation) might be a way to go, but I haven’t tried this.

Warg Pens Revisited

Posted in lotro with tags , , , , , on October 12, 2010 by Corleth

After a long gap of over six months, I returned to the Warg Pens (a Mirkwood 3-man instance) last Monday, taking my LM in the company of a guardian and a minstrel. I DPS traited my LM, and it was actually my first time equipping ‘Improved Sticky Gourd’ – what a nice spell!

On this first attempt we cleared all the way to the second (i.e. the last) boss ‘Kranklob’ without any major issues, but failed hard-mode before we got to him, because we killed all the wargs above but were still left with one piece of meat. Anyhow, we thought that bringing down the boss on easy-mode would be ‘easy’ – needleless to say, it wasn’t…We wiped about four times and gave up. In fairness, our strategy lacked rather a lot of thought – with all three of us trying to DPS the boss while he pulled pairs of adds onto us – not bright.

So, we went back to the ‘Pens last the weekend – this time I took my guardian – and we brought a champion and a minstrel too. We sailed through to Kranklob, maintaining hard mode all the way. The first strategy we tried was me grabbing aggro on the Kranklob, and with my guard kiting him around one of the pillars while the champ took down the adds one at a time, and our mini healed. It worked ok, but the Kranklob kept catching me and doing huge amounts of damage as he bit me on the arse (that’s the trouble with kiting – no block, evade or parry! And maybe I’m just crap at kiting…). In the end, our mini ran out of power before all the adds were down and we wiped.

Second time around, I went toe-to-toe with the boss, and this worked much better. I was able to apply all my skills for BEP (Block, Evade & Parry) and maintain aggro, the mini had to heal less, and the champ did his thing with the adds. The champ went ‘sword and board’ on the adds that ate meat (there are six warg adds, and five pieces of meat that they must eat in order to keep HM) so that their 100% damage buff (that they gain after eating a slab of meat) was less of an issue for him; I had ‘Protection’ on the champ at all times too. We burned more pots that I care to think about (poison, wound, fear, morale and power), with the mini applying slaves on to my guard and the champ, as well as us using pots on ourselves. A couple of all-blue fellowship manoeuvres (thanks to ‘Turn the Tables’) at crucial times helped immensely with power, and we completed hard-mode fairly comfortably in the end. This netted us 9 Dol Guldur medallions each, plus some nice runics and weapon XP. All in all – a fun time!

Oh yes – a final point to note….the poison DoTs from Kranklob are very nasty, and best cleared before other DoT types and/or debuffs. If there’s no hunter in your group, you’ll need to use plenty of poison pots. Also, make sure your poison mitigation is as high as possible before starting the fight – ‘Lamb and Mushroom Soup’ is useful for this.

Elsewhere in game, I moved my rune-keep on to level 61 over the weekend. I’m still in Moria, and hoping to get all three 2.5.5 instances done this week, with my kin. I’m also working on her ‘Legend of the Deeps’ deed – I have 16 quests left to go…

About the only other thing of note that I’ve achieved in the last week, is rank 10 on my LM’s Loyalty  – a lot of Craban in Eregion died this week to achieve this!  I’m also still working on Zeal for my guard (currently rank 10). I took part in a successful Forges HM run on Friday night to increase my Orcs of The Forge count to 56 out of 80 – so one more run should do it. I also wasted another 30 or so Giants in the Misty Mountains, to bring my tally there to 42 out of 160.

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