Archive for Last boss

Warg Pens Last Boss (‘Kranklob’) Guide

Posted in Instance Guides, Instances, lotro with tags , , , , , , on March 23, 2011 by Corleth

This is a guide I put together for my kin’s website – but I’m duplicating it here too. I previously had this guide as a page, rather than a post, but it wasn’t showing up on searches that way, so now it’s a post!

The group can be pretty much any combination that includes a dedicated healer, plus some sort of a tank. Lore-masters & hunters should be prepared to use their group wound & poison removal skills. Regardless, everyone should bring oodles of top-level poison, fear & wound pots – plus power & morale pots, and scrolls. Lore-masters should be DPS traited – wargs don’t like fire so ‘Improved Sticky Gourd’ is your LM’s best friend. I can’t speak for Burg/Cappy builds, but rune-keepers will be healing, so should be healing traited.

The tank (Warden, Guard or boarded Champ, usually) should start the fight by aggroing the boss, Kranklob, who should then be tanked in one of two ways….

1. By kiting him around the big pillar (meant to be the easiest and safest way as it avoids a lot of poison & wound DoTs, but I find it harder!), OR
2. By going toe-to-toe, near the fire (the fire can be used to remove the slow/cold debuffs). If using this method, then the tank should have a good amount of poison, wound, fear and, if possible, shadow mitigation.

As soon as the tank has aggro on the boss, whoever is taking-out the adds (LM/Burg/Cappy/Hunter/etc) should pull one add at a time, and pull them well away from the boss. It is no problem to pull one add at a time, as the rest sleep very soundly. Bring down each add in turn (if doing in HM, let them eat a slab of meat each, as well). There are five slabs of meat, and six wargs, so one warg can fail to eat, and HM can still be achieved (assuming all the meat in the rest of the instance, prior to this last boss fight, has been eaten!). If you have a champ on the adds, try equipping your shield once they have eaten – it helps to mitigate against the 100% extra damage buff that they get after eating (and the healer will appreciate you for that!).

The healer (mini or RK) should stand well out of mêlée range of the boss, such that he/she can heal both the tank and whoever is dealing with the adds. The trick here, especially if there is no LM, is to conserve power – this really means ‘heal only’ – no need to do any DPS. The healer should also help remove the copious poison/wound/fear DoTs & debuffs from the others (using salves), whenever possible; staying out of mêlée range of both the boss & the adds, the healer should be able to avoid these DoTs & debuffs him/herself. If the healer gets a slow debuff, then just run to a fire and remove it, before heading back into position.

Once all the adds are down (will take between roughly 10 minutes in HM), then the two non-healers, should take down the boss. Again, the healer should stay out of mêlée range and just heal – unless the power & morale situation is very positive.

Any FS manoeuvres, throughout the fight, should generally be greens/blues to help maintain power and morale, unless Kranklob is nearly down…I’m also thinking that from a lore-master’s perspective, running the final boss encounter with a raven pet (for Shadow mitigation) might be a way to go, but I haven’t tried this.

No Fun At All

Posted in lotro with tags , , , , , , on December 13, 2010 by Corleth

I ran 2.8.4, in Nalâ-dûm, on my level 63 rune-keeper (healing-traited) last night. With a level 59 warden tanking, and a level 62 burglar for DPS, it was hard going. We wiped once on the way to Spit-Tail, and then wiped three more times before we killed him.

Once we finished the 2.8.4 quest, we then had a quick go at killing Caerlûg – which lasted about 30 seconds before we wiped. All told, we were all just too squishy, too low level and too under-DPSed. Our warden had major trouble holding aggro once I started healing too, which caused no end of headaches for me.

However, we then brought in some alts, including my level 65 guardian and a level 65 mini, and re-tried the Caerlûg fight. To be frank, we got splattered – three times – before we gave up. I’d actually forgotten what a hard fight Caerlûg can be. It’s worth remembering that when this instance was introduced, the level cap was level 60. As has been mentioned in other blogs, this extreme level of difficulty is just not fun. I have to say at this point, that I have actually killed Caerlûg once – my lore-master was in a group that brought him down, alongside a champion and a minstrel. I’m now looking on this solitary success as a bit of a fluke. This fight, even at level 65, with well geared toons, can be very disheartening.

%d bloggers like this: