Archive for Nala Dum

A Relic In Nala Dum (solo) Guide/Walkthough

Posted in Epic Quests, Instance Guides, Instances, lotro with tags , , , , , , , , , , , , , , , , , on July 16, 2011 by Corleth

I noticed yesterday that a good number of searches that hit this blog are in relation to the Nala Dum (solo) instance. It seems a lot of folks are looking for hints & tips with regard to this, so I thought I’m oblige and provide some!

The ‘original’ Nala Dum is a 3-man instance in the Water Works in Moria. Volume 2, book 8, chapter 4, of the epic quest line (2.8.4), also requires you to complete a quest inside this instance. Up until Update 2, in late 2010, this meant getting a 3-man team together in order to complete 2.8.4. However, Update 2 saw a solo version of 2.8.4 introduced. This solo version can now be done once only (there used to be a bug that allowed you to complete it multiple times) on each toon, and is started by visiting Bosi who is in the Chamber of the Crossroads.

The following write up describes how to complete the one-shot-only ‘solo’ version of the instance – which is a little different from the repeatable 3-man version (which can be accessed via the ‘Instance Join Panel’).

Level 5

Nala Dum is set on five separate levels. When the instance kicks off, you’ll find yourself on the top level – level 5, as I’ll call it. Proceed down the corridor and finish off the two lizards that guard the first intersection. Directly ahead of you, you’ll see a closed gate (a). In order to open this gate, turn right, head up the ramps (killing more lizards on the way). At the top of the ramps, you’ll find a wheel – turn it to open the gate (a). Proceed back to the gate (a) and head down the stairs to level 4.

Wheel that opens Gate (a)

Wheel that opens Gate (a)

Level 4

At  the bottom of the stairs (three flights) you’ll be on level 4. To your right will be a locked gate (b1), with a lever (b2) on the other side. Ignore this gate for the time being.

Locked Gate (b1)

Locked Gate (b1)

Turn left and head down the corridor, and out into the hall. When you reach the intersection in the middle of the hall, you’ll see a bridge that needs to be extended to your left. So, turn right and follow the ramps up (killing several batches of lizards on the way). At the top you’ll find a lever (c). Pull it, and head back to the intersection. The bridge will now be extended – so go across.

Lever (c)

Lever (c)

Follow the path/stream around, past a closed gate (d). Kill the Rock Worm that patrols in from of this gate (d), then proceed down the first set of stairs, killing the two lizards at the bottom. Here you’ll find a wheel (e1) on the left, and a lever (e2) on the right.

Lever (e1) and Wheel (e2)

Lever (e1) and Wheel (e2)

If you go past these and continue down the stairs, you’ll be down in level 3 – but with no way to proceed as there is a big gap that need to be bridged. Kill the one lizard down here, anyway.

Head back up to the wheel (e1) and lever (e2). Turn the wheel (e1) first, then pull the lever (e2). The wheel partially extends a bridge at the bottom of the stairs (more on this later). The lever (e2) opens the gate (d) for approx 20 seconds, so immediately run back to the gate (d) and go though it. If you’re too slow, the lever (e2) resets and the gate (d) closes – so you’ll need to pull the lever (e2) again.

Once through gate (d), kill the two lizards in the cave, and you’ll find yourself at the top of a large shaft. Jump! When you reach the bottom, complete with broken leg, you’re down to level 3.



Level 3

Swim out of the cave and up onto the path. You will see two Rock Worms here – kill them.

2 Rock Worms to Kill

2 Rock Worms to Kill

You will now see a lever to the left. Pull it if you like, and you will see a bridge extend out and, providing you turned the wheel (e) earlier on, it provides a way back up to level 4 (this route is not really of any use in the solo version).

Ahead of you on level 3 you will see a closed gate (f) with two lizards behind it. To the right you’ll see the entrance to another room in which you’ll find a Rock Worm and a lizard (kill ’em) and three staircases – one staircase going down and two staircases going up.

  • The first upward staircase up leads to a dead end, and can be ignored in the solo version of this instance (there is a flower to collect up there in the 3-man version).
  • The second upward staircase is another route back up to level 4. You don’t need to go up here if all you want to do is complete the instance as quickly as possible.  If you do decide to head up, at the top you’ll find a lever (b2) and be on the other side of gate (b1) – see ‘Level 4’, above. Pull the lever (b2) to open gate (b1). You now have another way back up to level 4 – I’ll come back to this later.
  • The downward staircase leads down to level 2. Head down!

Level 2

At the bottom of the staircase, you’ll pass under an open gate (g). You are now on level 2. Head into the middle of the hall, where you will encounter the first ‘boss’ (not really a boss in this, the solo version) ‘Spit-Tail’, plus a lizard add. They are easy to kill in the solo version, anyhow.

Spit Tail

Spit Tail

After Spit-Tail is dealt with…

  • East, you’ll see a cave with a lesser Caerog in it. This is the way to the last ‘boss’.
  • South is a gap across to a gate with a lever in front of it. This has to be ignored when you’re doing the solo version;  it can only be accessed in 3-man mode [FYI, by pulling lever (e2) on level 4].

    No Way Across in 'Solo' version.

    No Way Across in 'Solo' version.

  • West is another locked gate (h), which has to be ignored in solo mode; again, it’s only accessible in 3-man mode [FYI, by pulling lever (c) such that the bridge on level 4 is retracted].

So, head into the cave with the lesser Caerog in it, kill it, then jump down the hole at the back of the cave. Note – you can’t get back up again (unless you die fighting Caerlug – see ‘Level 1’, below)!

Lesser Caerog

Lesser Caerog

Level 1

Congratulations – you’re down to the bottom – on level 1. You can’t get lost here! You’ll see Gorothul’s relic – click on it to destroy it, and then the last ‘boss’ – Caerlug – will be in front of you. Kill him (no special tactics required when doing the solo instance) and you’re done! There are no chests or other rewards on the solo version – sorry…

Relic and Caerlug

Relic and Caerlug

Additional stuff

If you want to kill the two lizards behind gate (f), on level 3, you’ll need to head back up to level 2 (you should have two possible routes back up), and pull lever (c) [such that the bridge on level 4 is retracted again]. This will open gate (f) and gate (h), but will close gate (g) – so preventing access to level 2 [so in solo mode, I’m only guessing that gate (g) is opened as you can’t get that far to check ;)]. Once the lizards behind gate (f) are dead, you’ll need to head back up to lever (c) and pull it again in order to open gate (g) and thus give access to levels 2 and then 1.

Note that there are no flowers to collect in the solo version. The flower collection deed is only available in the repeatable 3-man version.

Questions? Have I missed something? Got something wrong? Please leave a comment…


No Fun At All

Posted in lotro with tags , , , , , , on December 13, 2010 by Corleth

I ran 2.8.4, in Nalâ-dûm, on my level 63 rune-keeper (healing-traited) last night. With a level 59 warden tanking, and a level 62 burglar for DPS, it was hard going. We wiped once on the way to Spit-Tail, and then wiped three more times before we killed him.

Once we finished the 2.8.4 quest, we then had a quick go at killing Caerlûg – which lasted about 30 seconds before we wiped. All told, we were all just too squishy, too low level and too under-DPSed. Our warden had major trouble holding aggro once I started healing too, which caused no end of headaches for me.

However, we then brought in some alts, including my level 65 guardian and a level 65 mini, and re-tried the Caerlûg fight. To be frank, we got splattered – three times – before we gave up. I’d actually forgotten what a hard fight Caerlûg can be. It’s worth remembering that when this instance was introduced, the level cap was level 60. As has been mentioned in other blogs, this extreme level of difficulty is just not fun. I have to say at this point, that I have actually killed Caerlûg once – my lore-master was in a group that brought him down, alongside a champion and a minstrel. I’m now looking on this solitary success as a bit of a fluke. This fight, even at level 65, with well geared toons, can be very disheartening.

November (*ahem*) Patch

Posted in lotro with tags , , , , , , , , , , , , on December 8, 2010 by Corleth

The November patch arrived here in Codemasters land yesterday – on the 7th December. Still, better late than never, and I have to say that my game client patched just fine, inside an hour. The first thing I then did was to load each of my toons in turn and sort out their vault space. I have to say that I really love the new vault – it’s flexible and easy to use; a vast improvement. The new barter wallet has promise, but is far too limited at present; it’s a start. I’ll be happier when medallions (Moria, Lothlorien, and Mirkwood), and festival tokens, are added. The new recipes are nice – I particularly like the new rune-keepeer chisels and the new cooking recipes for crafting LM pet foods – very useful for my toons.

The new mounts are nice too. My LM picked up the new Emissary of the Elves meta-deed mount immediately, and I then went and picked up the new Mathom Society (Shire) horse with her too. On my guardian I had enough rep to pick up the Rangers of Esteldin (North Downs) horse.

Emmisary of the Elves horse

Emmisary of the Elves horse

The only problem I do have with all of the new mounts is with the new Angmar Free Folk horse….it looks identical to the Dunedain War Steed (Eriador meta-deed) horse and if I’d previously ground-out the Eriador-Meta deed, I’d be pretty p*ssed off! Ok, the stats are meant to better on the meta-deed variant, but for me, the cosmetic look is most of what a steed is about…

Snowcrest Eagle

Snowcrest Eagle

I also had my jeweller make my LM as many of the new cosmetic pet tokens as I had the recipes for, including:

  • Onyx Lynx
  • Polar Bear
  • Black Bear
  • Ashen Eagle
  • Snowcrest Eagle
  • Blood Raven

Elsewhere in game, I’ve finally stared playing my Warden again (at level 44, currently), and am currently working on completing her expert scholar tier by running around Evendim. My intention is then to head back to the Misty Mountains and then onto Forochel for questing up to and beyond level 46.

I also had a run through Lumul-Nar this week, with my rune-keeper, to complete 2.8.3. I’m hoping to get 2.8.4 in Nala-Dum done before the end of the week.

Finally, I’ve now managed to complete both ‘the School’ and ‘the Library’ in challenge mode (HM) this week, once you get the hang of them, they’re not too tricky!

A Visit to Nala Dum

Posted in lotro with tags , , , , , on July 26, 2010 by Corleth

Well, the Summer Festival ends today, which is fine by me. I picked up the last item that I wanted, last night, which was the summer fest door mat – it just looks better that the brown mat that I’ve been using since….well, forever. I’d long since given up on the Hobbit/Dwarf races, so I got what I needed for the door mat by fishing off the quay in Celondim – a stress-free way to spend twenty minutes.

Last Monday night I ran through 2.8.4 in Nala Dum with my lore-master. I say ‘ran through’ but we did it ‘hard-mode’, which I’d never even attempted before. I’d also never successfully brought down the last boss before, but then neither I, nor any group that I’d previously entered Nala Dum with, had been aware that you needed to pull the levers to stop the last boss regenerating his morale whenever he goes off for a snooze! Anyhow, that trick learnt, our group of three level 65s (my LM, a cappy and a hunter) brought him down without a wipe. I really enjoyed the fight as well!

So, my LM is now at 2.8.6 – which I’m hoping to get done with some kinnies later this week. My LM also still needs eight Moria Medallions to get the 10 Radiance leggings so I’ll be looking to run through GS or Forges one more time each, after which it’ll be back to Mirkwood for some Sword Hall runs (for the 25 radiance shoulders, boots and helm), and for completion of volume 2, and then on to volume 3.

Elsewhere, my Rune Keeper has pretty much completed all the solo quests within Western Durin’s Way, and hit level 56 in the process. Next up, I’ll be heading down into the Silvertine Loads for a bit of Goblin bashing.

The only other thing I’ve been thinking about is my guardian’s traits. I listened to the ‘Warden Roundtable’ podcast from CSTM last week, and the conversation around tanking traits was quite enlightening – Doc Holiday et al were advocating Innocence, Zeal & Empathy as must have traits for all tanks – all for their mêlée defence rating buffs, I presume. Now, I almost always run with Innocence, but I’ve never paid much attention to Zeal and Empathy before now. My empathy is at tier 10 already, so I could swap that in (in place of Justice, maybe?), but I’m going to have to do some serious grinding to get my Zeal up, if I want to use it. Hmmmm….

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